Title is self explanatory. This happens at random and seems to simultaneously fire at the end and beginning of a sound (seen in the video, loops 3-4, 5-6, 8-9, so on.). It happens with other soundIDs as well. any reason why this is happening?
Here’s the code:
wait(4)
script.Parent:Play()
print("loop started.")
script.Parent.DidLoop:Connect(function(soundId,loopNumber)
print("loop number:",loopNumber,"| time position:",script.Parent.TimePosition)
end)