Will player.CharacterAppearanceLoaded run again if Died Event is fired? Or do i need to add player.CharacterAppearanceLoaded:Connect(function(character) again under .Died?
game.Players.PlayerAdded:Connect(function(player)
player:LoadCharacter()
local checkIfPlayerAppearanceIsLoaded = player:HasAppearanceLoaded()
if checkIfPlayerAppearanceIsLoaded == false then
player.CharacterAppearanceLoaded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
character:WaitForChild("HumanoidRootPart").Anchored = true
game.ReplicatedStorage:WaitForChild("LoadedRemoteEvent"):FireClient(player)
game.ReplicatedStorage:WaitForChild("LoadedEvent"):Fire(player)
character:WaitForChild("Humanoid").Died:Connect(function()
player:LoadCharacter()
end)
end)
end
end)
If the player changes his avater outside roblox while hes ingame and resets i want that the character apperance should wait again can i put it also inside died event?
its because its made like that
CharacterAddedEvent Fires when the Character Gets Added
CharacterApperanceLoaded Fires when Player’s Apperance Loads
PlayerAdded Fires When The Player Joins