just wanna know the answer cuz i always just fireallclients
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So, when you fireclient you fire only one specific client (and you need to write a player object when firing) but when you fireallclients you fire every client on the server and you don’t need to write a player object.
so which one is better in using ?
For example someone won round, and you wanna only fire a winner then you use FireClient(winner) but if you want to fire everyone for example to write a winner name, you should use FireAllClients()
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oh ye i understand now thx for explaining
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