Difference between loading items from ServerStorage and ReplicatedStorage?

basically, let’s say i handle effects on the server, and keep the parts that emit the effects in ServerStorage and clone them into Workspace for all clients to see, would particles/beams/decals load quicker than if i’d kept them in ReplicatedStorage instead?

ServerStorage cannot replicate things when referenced from a LocalScript but can with a regular Script. ReplicatedStorage can replicate objects when being referenced in a LocalScript and regular Script.
As far as I know, there is no speed difference between the two.

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