Whats the difference between Player.Disconnecting and Player.Removing? I’m trying to make a data save script and I’m not sure which to use
If you’re using PlayerDisconnecting
on a Script, then…
You got 2 options you could choose from:
- You can either loop through all the players every
i
seconds (60 seconds would be fine) - You can save their Data using the
PlayerRemoving
Event (Which will listen when a Player Starts to leave in order to properly save their Data, and which is probably what you more want from your OP)
1 Like
https://developer.roblox.com/en-us/api-reference/function/DataModel/BindToClose
You may also find this useful, it’ll allow a function to execute prior to any given server shutting down.
1 Like