I have ran into an interesting issue whether it is Studio Related or what not but I know this is different upon other games. When I am within edit view, the render distance is significantly different from when testing the game itself. Is there a reason why the render distance is so low? I have it manually set to max at all times and when in other games through the client, I do not run into this issue at all.
Any workaround for this issue at all or is it just Studio related? Sorry if this may be in the wrong category. Donât utilize the forum as much as I should.
I am pretty sure that studio doesnât take the clientâs render distance since it has 21 levels, so if you want a higher render distance which is constant on studio, go to âStudio Settingsâ on the âFileâ tab, then âRenderingâ and I think that is where the render distance is.
Iâve tested on the regular Roblox Client and the render distance is the same whereas on others games, itâs increased significantly so could it be related to part count making the render distance decreased?
I will just assume at this point that at least 10% of those who viewed this, do in fact know the answer, but donât want to say at all either as it would be a âWasteâ of their time so I guess I will never know then.