Difference between using weld and Motor6D for animations?

I’ve been wondering on what is the difference between rigging tools with weld and Motor6D for animations.
Seen a ton of YT vids and devforum topics about rigging guns and melee’s on tools but I still don’t quite understand how they function differently, especially with parts named “Handle” or “BodyAttach”. Is it more preferred to use weld for tools in-game? Or Motor6D…

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WeldConstraints do not have a C0 or C1 property. It’s only used to make welding parts easier than having to manually edit the CFrames of a traditional Weld. WeldConstraints are not suitable for animations. Motor6D is still the way to go.

Ohh, that makes sense then. What about the part that moves the whole model when animating? Does it have to be named Handle or BodyAttach?

Motor6Ds do not have to have a parent named “Handle”* or “BodyAttach”, nor do WeldConstraints or traditional Welds. Motor6Ds move the model and can be manipulated by an AnimationController or Humanoid.

*Using the name “Handle” for a Part though is required when making a Tool that has “RequiresHandle” on.

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Alright, that makes much more sense then. Thanks!

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