Hello everyone. In two different games which have the same sword, they look different even though everything in the two swords and exactly the same. The skies are also the same. Why is that? The first picture for the first game happens only in that game. The rest that I tried have the second one.
Please check under the Lighting setting within the Explorer to see if Bloom(Or any other sub-lighting features) is active in both games, and if so make sure the settings are identical as well.
Okay is this inside the parts etc? Can this be in a script?
It should look like this if you added custom lighting properties.
I have a night and day cycle script that is in starter gui but I am not sure if that is the problem.
--Made by Sheasu--
--Varibles--
local lighting = game:GetService("Lighting")
local ts = game:GetService("TweenService")
local text = script.Parent.TextLabel
local wanttext = true
local transition = 60 -- The transition time (IN SECONDS)
local ti = TweenInfo.new(transition,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)
local tit = TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)
local day = 600 --The amount of time it's day (IN SECONDS)
local night = 600 --Tha amount of time it's night (IN SECONDS)
while true do
--Tween to Night--
local t1 = ts:Create(lighting,ti,{ClockTime = 0})
if wanttext == true then
ts:Create(text,tit,{TextTransparency = 0}):Play()
text.Text = string.upper("Night") -- Text for Night
end
t1:Play()
t1.Completed:Wait()
if wanttext == true then
ts:Create(text,tit,{TextTransparency = 1}):Play()
end
--Wait--
wait(day)
--Tween to Day--
local t1 = ts:Create(lighting,ti,{ClockTime = 14})
if wanttext == true then
ts:Create(text,tit,{TextTransparency = 0}):Play()
text.Text = string.upper("Morning") --Text for Day
end
t1:Play()
t1.Completed:Wait()
if wanttext == true then
ts:Create(text,tit,{TextTransparency = 1}):Play()
end
--Wait--
wait(night)
end
I do not have any of that.
Both have that.
The tools are copy and pasted so it can not be any changes there.
Perhaps you may have a block producing light near the weapon.
Another quick test/fix you could attempt is to remove the Neon material the swords’ blade’s have.
Okay good idea let me try that. Do you have a discord so I can show u better what I mean?
I think other materials show up the same only neon.