Different Beam end position on Client and Server side

Henlo frens, im working on this Reason 2 Die-ish fan game and ive ran into abit of a pickle whilst working on the Gun System.


Additional Photo for reference:

As you can see, the tracers aim a little low and on the wrong spot. On the photo i scripted in a visualizer (yellow cube) that marked where mouse.Hit.Position is supposed to be in a perfect world.

However, everything comes crashing down once you look at it from the Server Side.

Server side view:

As you can see, in server side it is perfectly fine.

i dont know what the heckin heck in doing wrong. I dont know what to do anymore. Im tired. Im sad. My dog is sad. I need help

Can you send the script which handles the creation of the tracer?