Different lighting and fog between map and lobby

Hello everyone,
I’m creating a horror/survival game with different lobbies and maps.
But now i am wonderwing how i can have different lighting in the lobby and the map.
An example would be that the lobby has to have no dark fog and must be well lit, while the map itself is dark and has a black fog.

Any ideas?

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Hello. You could use parts with PointLight objects to lit the lobby.

However, you will need code to simultaneously make parts of the game foggy (map) and others clear (lobby). You can do this by changing some lighting properties using a LocalScript depending on where the player is. For example, increase Brightness, set Ambient to a brighter color and reduce FogEnd in the lobby and do the opposite in the map.

Changes made locally won’t affect other players.

Thanks a lot didn’t think about that!
Guess i know what I am going to do tonight.