Different rounds with maps including terrain

Hello, so I’m trying to make a round-based game where the maps that will be in rotation will be using terrain, how would I make this since you cannot select terrain?

Example: [Bugs fixed]🌴Battles🌴 - Roblox

Terrain has two methods: CopyRegion and PasteRegion. CopyRegion will generate a TerrainRegion object (a class containing terrain data) and PasteRegion will take a TerrainRegion to place down.

When you are constructing terrain maps, use the CopyTerrain method when you are finished and parent it along with any other map pieces to your map storage location. When it’s time to use it, PasteRegion on it.

Be wary that using PasteRegion across a large amount of terrain will cause a large amount of initial lag. It only lasts for a moment, then performance returns to its expected amount.

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