Different servers with different max players

My game currently has 12 max players and they are split into 3 teams of 4.
This makes boss fights pretty easy if the server is full.
I was considering making an easy, med, and difficult mode for my game and one way I would adjust the difficulty would be limiting the 3 teams to 2 or 3 players to make the game harder.

My question is, can I script this somehow, or do I need to set up multiple copies of my game with different server settings and teleport the player if they choose a different difficulty.

The main pro I see of teleportation would be further/easier customization, but the con is it would be harder to play with all of your friends in the same server or having less full servers which would make the easier setting harder by default.

Is there another way to do this?

Thanks

2 Likes

Teleportation Service.


The way most game developers make

  • Easy Mode

  • Medium Mode

  • Hard Mode

  • Boss Mode

They use places and use the Teleport service to teleport them to the place where other players who they think they are good enough are in that lobby so you are playing with similar leveled people.

I do hope this helped you, and good luck on your game :slight_smile:

-uD0ge

1 Like

he beat me to it. right after i read this i was about to say a teleportation system. it’s super useful and i also recommend using it

1 Like

Currently, when a boss spawns, it’s health is changed based on how many players are in the server. This is to try to auto balance the boss fights, but it doesn’t give the players a choice in increasing difficulty for increased rewards. Thank you both.

Since it is based on math problems, I could also significantly increase the problems of harder difficulties (like grade levels), while not giving younger players a disadvantage.