Differentiate Mobile Joystick Thumbs Positions

I’m attempting to add mobile support to my game, there’s a charging system with magic where if you hold the spell it gets stronger. I want people to be able to aim their magic with their right thumb without using the crosshair system I made in game.

My issue is that when the player release it sometimes aims towards the mobile joystick thumb position because it detects the thumb movement there. Is there some sort of way I can just ignore the thumb using the mobile joystick?

I’ve looked all over the dev forums and online and haven’t found any post mentioning this.


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You can see how it wiggles between the left thumb and right thumb.

I found a solution but it’s pretty botched, I just had to create a fake mouse variable and use .TouchedStart position to set the x and y values in the variable.