I have been following a Blender tutorial to try and animate a R15 rig. I’ve run into a roadblock with using the IK feature.
Normally when you drag the torso straight down in Roblox’s animator, the IK makes the legs bend, and the feet are flat on the ground.
However, attempting to do this in Blender only leads to the entire rig being moved down.
In order to get around this, I have to change my LowerTorso’s Z position by a very small unit. Now my legs bend, but my feet are tip-toeing.
(Z position is set to -0.01)
I tried to manually change the feet’ rotation after this, but that led to terrifyingly bad results.
How do I make my rig’s legs bend while keeping the feet at a level angle?