So I am trying to fix a bug I have been having in my game for a while now, the UI bar to show the progress of the dig is Stuttering whenever digging a block has been completed.
You’re currently yielding the code until the bar tween has completed? Generally I’d advocate you to avoid such practises altogether, and use the .Completed event in this case. Furthermore, tweens automatically overwrite each other, meaning that you don’t have to do this process manually (the commented code).