Digital's OTS Guns

I have made this gun system like 2 - 3 months ago for a project that I stopped working with, I thinked it would be good to open source it since I don’t think I will use it anymore. I am not such a experienced scripter or anything like that so the code might be super mess, I fixed some small stuff but yet it can have some bugs.

Note:
1 Some of the audios might not work because they were uploaded by me
2 The modules used aren’t mine (except “WeaponModule”)

It includes:

  • Custom Character Animations
  • Footstep sounds
  • Sprinting
  • Kill Feed
  • Armour
  • Attachments (Laser and flashlight, Z for laser and T for flashlight)
  • Semi and auto firemodes (Can’t be toggled in-game)
  • Custom number of bullets (Useful when doing shotguns)
  • Bullet tracers
  • Bullet Holes (With sounds and particles)
  • Custom weapon Animations (Pistol, Rifle and shotgun) When using “shotgun” preset the reloading will be one by one

Important Stuff:

  • For the footsteps work, the walk and running animations needs to have 2 animation events inside called “Step1” and “Step2”
  • For the weapon sounds:
    the reloading animation from Pistol and Rifle presets needs the following Events:
    “Start”, “MagOut”, “MagIn”, “BoltPull”, “BoltRelease” and “End”
    For Shotgun Preset:
    “Start” and “ShellIn”
  • For firing sounds:
    ReplicatedStorage > Resources > Audios > Weapons
    Each weapon needs an audio asset inside this folder with the weapon’s name

Showcase:

Downloads:

This is my first post at Resources category, thanks for reading.

13 Likes

Hey there! I didn’t added the animations because I thinked it wouldn’t be nescessary, but I will be adding now, sorry about that
AnimationsForGunSystem.rbxm (53.3 KB)

2 Likes