if there is a simpler solution to this please tell me
Basically, what my idea was is to raycast between the explosion origin and the player character, and then get the direction with some kind of lookvector thing, and then use that vector in a body force to send the player in that direction
I have since found this is not possible
What should I do instead? Is this even possible? If not, what is an alternate solution? Is there a much much simpler way to do this I should be doing?