Implementation Details:
Script Purpose: Enhance Roblox player movement by dynamically adjusting facing direction and joint angles relative to camera movement.
Implementation Steps:
- Initialization:
- RunService: Connects to the game’s Heartbeat event for updates.
- Players: Retrieves the local player.
-
Character Components: Retrieves and waits for essential character parts
(
Humanoid,
HumanoidRootPart,
Torso).
- Joint Setup:
- Stores references to critical joints (
RootJoint
,Neck
,RightShoulder
,LeftShoulder
,RightHip
,LeftHip
). - Captures initial positions (
C0
) of these joints for future transformations.
- Joint Tilts and Configuration:
- Initializes variables for storing current joint tilts and animation settings (
DefaultLerpAlpha
,dotThreshold
).
- Functionality Overview:
- LerpJoints Function: Interpolates joint angles based on the movement direction relative to the camera.
- UpdateDirectionalMovement Function: Executes every game frame to update joint angles, ensuring the character always faces the direction of movement.
Usage Instructions:
Link to Model: https://create.roblox.com/store/asset/18396817837/Directional-Movement-R6
Video Demonstration:
Explanation: This script dynamically adjusts joint angles of a Roblox character based on movement direction relative to the camera. It ensures smooth and realistic animations, enhancing player control and visual appeal in third-person games.
This approach improves gameplay experience by maintaining consistent character orientation, regardless of shift lock settings.