This is probably an existing thread already but the amazing search function doesn’t let me find it.
What do you want to achieve?
I have both R15 custom character rigs the player can take control over and NPC’s with AI using R15. I do not want them to sit down at all, as currently they can walk over a seat and end up sitting down on it.
I’m not sure how to go about doing this.
Won’t you have to keep toggling this every time the character touches a seat?
No, this code completely stop Humanoid from entering seat state until we enabled it back
using Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
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Alright, thank you for your help!
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--put this script inside npc model
--use server script
local humanoid = script.Parent:WaitForChild("Humanoid",5)
if humanoid then
humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
end
Just In case you need it
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