I’m trying to keep the player from climbing large stairs, Because they seem to just phase through the step and it’s really ugly. I
It also seems to try climbing the larger block, But just kinda hovers above the ground.
I’ve tried disabling climbing, But I had it check the humanoid state every time it changed and it just changes to RunningNoPhysics. I disabled RunningNoPhysics with SetStateEnabled, But it makes no difference.
I set the max slope angle to 0, and it had a lot more trouble getting up the stairs, But it still did it.
I have my own custom control script, So I know this is the humanoid doing it. I really don’t want to make my own fully custom movement system that doesn’t use the humanoid, Since it’s really complicated. Is there any way to fix this?