I want to make the player collide with NOTHING so so I can make a custom character controller
The issue is, when I set the characters parts can collide to false, it still collides with things
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
for i, v in characterParts do
local part = character:WaitForChild(v)
part.CanCollide = false
print(part.CanCollide, part.Parent, part)
end
end)
end)
I tried looking on the developer hub, but I couldn’t find anything.
Setup a collision group which doesnt collide with itself (and, in your case, everything else)
Then set all parts to that collision group
for example: part.CollisionGroup = "Player"