Disable proximity prompt if tool is equipped?

I’d like to make it so that if I have a certain tool (Flashlight) equipped, then the proximity prompt is disabled.

Specific Part of Item Script:

function item.New(location, itemName)
	local itemObject = workspace.Items:FindFirstChild(itemName)
	if itemObject==nil then
		return
	end
	
	local objectToDuplicate = (itemObject:IsA("Tool") and itemObject:FindFirstChild("Handle")) or itemObject
	
	local newObject = objectToDuplicate:Clone()
	newObject:PivotTo(location.WorldCFrame)
	
	local partToWeldTo = if newObject:IsA("Model") then newObject.PrimaryPart else newObject
	if partToWeldTo:IsA("BasePart") then
		local weld = Instance.new("WeldConstraint")
		weld.Part0 = partToWeldTo
		weld.Part1 = location.Parent
		weld.Parent = partToWeldTo
	end

	newObject.Parent = location

	local prompt = Instance.new("ProximityPrompt")
	prompt.ActionText = ""
	prompt.MaxActivationDistance = 5
	prompt.Parent = location
	prompt.Style = Enum.ProximityPromptStyle.Custom

	prompt.Triggered:Connect(function(player)
		item.Interact(player, prompt, newObject, itemName)
	
	end)
end
return item

Whole Item Script:

local item = {}

function item.GetItems(includeSpecialItems: boolean): {string}
	local itemNames = {}

	local itemFolder = workspace.Items
	for _,item in itemFolder:GetChildren() do
		if item:GetAttribute("IsSpecial") and not includeSpecialItems then
			continue
		end
		table.insert(itemNames, item.Name)
	end

	return itemNames
end


function item.Interact(player, prompt, template, itemName)
	if player.Character then
		if itemName == "Key" then
			local tool = workspace.Items.Key:Clone()
			tool.Parent = player.Character
			tool.Handle.KeyJingle:Play()
		end
		
		prompt.Enabled = false
		template:Destroy()
	end
end

function item.New(location, itemName)
	local itemObject = workspace.Items:FindFirstChild(itemName)
	if itemObject==nil then
		return
	end
	
	local objectToDuplicate = (itemObject:IsA("Tool") and itemObject:FindFirstChild("Handle")) or itemObject
	
	local newObject = objectToDuplicate:Clone()
	newObject:PivotTo(location.WorldCFrame)
	
	local partToWeldTo = if newObject:IsA("Model") then newObject.PrimaryPart else newObject
	if partToWeldTo:IsA("BasePart") then
		local weld = Instance.new("WeldConstraint")
		weld.Part0 = partToWeldTo
		weld.Part1 = location.Parent
		weld.Parent = partToWeldTo
	end

	newObject.Parent = location

	local prompt = Instance.new("ProximityPrompt")
	prompt.ActionText = ""
	prompt.MaxActivationDistance = 5
	prompt.Parent = location
	prompt.Style = Enum.ProximityPromptStyle.Custom

	prompt.Triggered:Connect(function(player)
		item.Interact(player, prompt, newObject, itemName)
	
	end)
end
return item