Disable "Rendering is paused for debugging"

I apologize if this is in an incorrect category. Anyway, I know this is because of the recent debugging update. I also don’t have any breakpoints. But it’s a nuisance to me right now because I’m trying to make this physics thing, and I want to pause the simulation to make sure everything is right (I’m trying to make physics-based procedural animation for a human model for funsies, half knowing what I’m doing.). When I pause, it just blocks my entire viewport saying “Rendering is paused for debugging”. (It didn’t do this before the update, by the way.)

I tried disabling debugging in the Studio settings, but that just disabled the pause button entirely. I have to run game:GetService("RunService"):Pause() on the command line, but it’s annoying to have to type that in everytime I test, especially since it doesn’t remember that I typed that on the next session. I might just make local plugin for this, but there’s gotta be a way to disable this. Right?