Manually doing anything in .rbxmx files is not currently supported and has never been.
Roblox Studio seems to suddenly close everytime I attempt to change the Collision Fidelity
Do these changes also apply to live time csg? It seems like that has been ignored since it was released as well as ignored by most developers. I’d like to use that during the summer but it takes a good bit of time to load from the server to clients so would this new update reduce that render time or is that a networking issue?
Anytime I go to import a mesh studio ends up crashing
I’m also dealing with the same problem.
HEADS UP: I had to disable this Studio-side.
Those of you who were creating CSGs/MeshParts since 9am PST this morning may need to re-set Collision Fidelity. Your games should be unaffected, as I only disabled this Studio side.
I also am crashing anytime I import anything.
A performance update is a happy update. Best of luck for the fixes, I’m looking forward to this!
Ah, great fix for the people who were affected.
Does this have any affect on memory usage?
Glad they fixed this very happy for this.
Testing a fix on this. I’m also adding better switching so that If an issue is found again, users don’t have to worry about manually re-generating collision data.
Will post re-enable ETA later today. (I guess this is kind of an ETA for an ETA. Like the games industry announcement of an announcement?)
Something not being “supported” doesn’t say much on whether you can or can’t do it.
Edit: Since my last post got flagged ill just stick it here.
tl;dr if my post was: Promoting exclusively long term solutions and not discussing short-term solutions is awful. We can’t wait 2 years just for functionality to be added in Studio. Let the developer decide if they should be or not be messing with it. Everybody is prepared for short-term solutions to need adaptation with updates.
You should not be messing with custom file formats because they capable of changing without any announcement or warning.
If anyone needs to inspect the contents of an .rbxmx for any reason, this implies that either there is some functionality missing in Roblox Studio, or they are doing something they absolutely should not be.
@devpalms @SoFlyyDinero
My update is strictly for collision data for these objects. It has nothing to do with rendering fidelity. You may wish to start a separate thread, because an LOD system for MeshParts and CSGs was recently released.
so it is LOD based I assumed that at first but I wasn’t sure, thank you for clearing that up
If you tag me in the separate thread, I can get the people who work on rendering LOD to take a look at it.
Fix in pipeline. Will re-enable everything 5/23.
I do crash too, everytime I try to import a FBX file, it’s really annoying…
Did anyone find a fix for this?