As a Roblox developer, it is currently too hard to disable or enable all breakpoints, or logpoints in script editor while debugging.
It’s difficult to disable and enable breakpoints and logpoints in many scripts during debugging - as of now, I have to manually right click → “Disable breakpoint” or “Enable breakpoint” throughout my IDE. This is frustrating as I always use them for heavy-duty debugging and helps me in my game development and without having an easier way to stop current points, it ruins my workflow.
If Roblox is able to address this issue, it would improve my development experience because I wouldn’t have to go through all of my breakpoints changing their status for final production.