I’ve been tinkering with a script that rotates the player’s CFrame around a cylinder, so the player can smoothly walk around it. I’ve figured out the (basic) vector math needed to do it, but now I’ve hit a roadblock.
Once you walk away from the top of the cylinder, the Humanoid tries to stand up straight again, which pushes itself back and does this stuttering movement.
There are no forces on the player and the workspace’s gravity is set to 0, so it can’t be a physics issue.
I’ve already disabled the Ragdoll and FallingDown state types, so the Humanoid isn’t tripping repeatedly either.
Disabling Auto-Rotate does nothing.
As far as I could tell, there has not been a single other forum post about this issue.
i’ve been stuck here for over 2 hours please i need closure