A game I’m currently working on developing involves disabling player controls so they walk into the door, then when they spawn into the new world chunk, it enables player controls again.
Problem: When you re-enable, it currently locks your position until you press w / make an input to move again.
I’ve searched about to find solution for my case but I don’t see anything. Any idea how to combat this or any ideas of another method to go about instead of disabling / enabling player controls?
I assume you are disabling/enabling controls via PlayerModule’s GetControls and it’s methods? There is the option of setting the Humanoid’s WalkSpeed and JumpHeight to 0, but if you move the player via walking methods when moving them to the door, this would be an issue. Can you share a bit more about your setup?
@12345koip@Iampros33 Sorry for late response, here’s a lil snippet of what I’m doing. Yes, using the PlayerModule’s controls to do this – I’ve thought of a few hacky methods to hard code this but would like to be able to keep it less “hacky” Setting WalkSpeed / JumpHeight to 0 won’t work for desired result.