Disabling Character Controls?

How do I disable the Character’s Controls?

I’m a bit out of date on roblox, I still remember that there used to be a Local Script “ControlScript”
that I used to disabled to make the player lose control of it’s character. But now all I see is the ControlModule which I cant seem to find to disable and it doesn’t list out functions in the script.

Help pls

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The PlayerModule, found in PlayerScripts, has a GetControls function which returns the Controls class - this then has Enable/Disable methods.

Here’s an example of using it:

local LocalPlayer = game:GetService("Players").LocalPlayer
local Controls = require(LocalPlayer.PlayerScripts.PlayerModule):GetControls()

Controls:Disable()
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Ye thanks, I figured it out a while ago but still thank you :slight_smile:

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and to enable them you write

Controls:Enable()

right?

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Yes, you can also use Enable to Disable the controls:

Controls:Enable(true) --// Enables
Controls:Enable(false) --// Disables
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if you mean to how to just change the humanoid settings you can do that by this thing: insert humanoid in starterplayer then change the values and thats all.

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Nah I already knew that anything that goes in startplayer if exists in the Character will replace it, but thanks though.

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I am having kinda the same problem as @DXPOHIHIHI and can you enable it with this script too?

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Yes you can, with:

Controls:Enable()
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would you be able to disable a specific control within this module?

such as making it so the player couldn’t move forwards or back (disabling w and s)

Via the Controls class? I don’t believe so.

However, you can potentially bind at a high priority for moving forwards and back and return Sink so that it isn’t processed:

local ContextActionService = game:GetService("ContextActionService");

ContextActionService:BindActionAtPriority(
	"SinkKeys",
	function()
		return Enum.ContextActionResult.Sink;
	end,
	false,
	Enum.ContextActionPriority.High.Value,
	Enum.PlayerActions.CharacterForward,
	Enum.PlayerActions.CharacterBackward
)
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