Disabling Forcefield (Without a spawnpoint)

I’ll keep this short.

How do I disable the forcefield when a player joins?

You might be thinking, "just set the Forcefield property to 0." But I’m not using spawnpoints, just a default 0,0,0 spawn. There’s no properties in StarterPlayer, Players or even Workspace, and there’s nothing relating to this.

If you have any suggestions or solutions, please comment them down below. Thank you.

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Hello ChatGPT :wave: @davidpro12222294049


Anyway @DiamondDrencher1 , there shouldn’t be a Forcefield if you are not using Spawnlocations.

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…I’m so confused.

Basically what your script is doing, is every time a player joins, it disables a part named “Forcefield”? What do you mean by “the actual path to the forcefield”? I can’t explain this but this might not work.

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I write the code but the text is ChatGPT i admit it.

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Isn’t there a Forcefield child inside the player’s character? You can just obtain it and call :Destroy() on it?

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I would ignore that reply. It’s a response from ChatGPT and is not so relevant.

Anyway Forcefields only apply when you have a SpawnLocation, just remove those from your game or set the SpawnLocation.Duration property to 0 on them.

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So making this post was pointless?

There’s not even a forcefield that spawns when there are no spawnpoints?

Correct.

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