ademyst
(ademyst)
April 8, 2023, 3:14am
#1
Disabling the freefall state on a humanoid causes them to float after walking off an edge. This seems to only occur if the humanoid has a
Y velocity >= 0.
Reproduction Files:
humanoid_bug.rbxl (68.6 KB)
System Information: Intel(R) Core™ i7-9700K CPU @ 3.60GHz, 24.0 GB, NVIDIA GeForce RTX 2080 SUPER
Expected behavior
The humanoids should fall into the void.
1 Like
In my head, disabling freefall means you want to prevent the humanoid from falling… is that not what you think should happen?
Also, this happens with ControllerManagers
too if anyone wonders.
2 Likes
Thanks for the report! We’ll follow up when we have an update for you.
1 Like
Closing ticket. Can no longer reproduce this bug.