ademyst
(ademyst)
April 8, 2023, 3:14am
1
Disabling the freefall state on a humanoid causes them to float after walking off an edge. This seems to only occur if the humanoid has a
Y velocity >= 0.
Reproduction Files:
humanoid_bug.rbxl (68.6 KB)
System Information: Intel(R) Core™ i7-9700K CPU @ 3.60GHz, 24.0 GB, NVIDIA GeForce RTX 2080 SUPER
Expected behavior
The humanoids should fall into the void.
1 Like
Judgy_Oreo
(phoenixwhitefire)
April 8, 2023, 7:20am
3
In my head, disabling freefall means you want to prevent the humanoid from falling… is that not what you think should happen?
Also, this happens with ControllerManagers too if anyone wonders.
2 Likes
Thanks for the report! We’ll follow up when we have an update for you.
1 Like
Closing ticket. Can no longer reproduce this bug.