Disabling freefall state causes humanoids to float when walking off an edge

Disabling the freefall state on a humanoid causes them to float after walking off an edge. This seems to only occur if the humanoid has a
Y velocity >= 0.

Reproduction Files:
humanoid_bug.rbxl (68.6 KB)

System Information: Intel(R) Core™ i7-9700K CPU @ 3.60GHz, 24.0 GB, NVIDIA GeForce RTX 2080 SUPER

Expected behavior

The humanoids should fall into the void.

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In my head, disabling freefall means you want to prevent the humanoid from falling… is that not what you think should happen?

Also, this happens with ControllerManagers too if anyone wonders.

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Thanks for the report! We’ll follow up when we have an update for you.

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Closing ticket. Can no longer reproduce this bug.