I’m trying to add custom animations to my game. The custom animations have been added via edited animation ids of the default “Animate” LocalScript found in a player’s character. I then disabled Player Choice to remove the option for players to have animations equipped through the catalogue…
However, this breaks the custom animations. Instead of a custom run animation, it plays the default run animation instead.
I’ve searched the DevForum and found no solutions. The closest I came to finding one was this topic here, but I don’t understand what the solution is exactly.
Just a question, did you try it with the player choice still on? If you didn’t then you should because logicaly if you remplace the base animation with the custom one then even if the player choice is still on the custom one would override the player one.
I’ve done some testing and i think i have a solution!
Create an server script which detect when a player character spawn(Join game or respawn…) then just change remplace the animation with your own.
I’ve tried switching out the player’s animation ID already. And, I’m not really sure what you mean by swapping the player’s animation by changing its parent.
And it’s a local script in StarterCharacterScripts, not a button.