Hello there,
I am looking for help on how to make a simple script that disabled the players running and jumping sounds but also the running and jumping sounds of all other players.
Am currently working with this script:
This will need to be a LocalScript that’s inside of StarterCharacterScripts to work correctly:
local character = script.Parent
local primaryPart = character.PrimaryPart or character:WaitForChild("HumanoidRootPart")
primaryPart:WaitForChild("Jumping").Volume = 0
primaryPart:WaitForChild("Running").Volume = 0
It shouldn’t say that unless the code was modified, all you need to do is add a new LocalScript inside of StarterCharacterScripts and paste the code exactly as written and it will work correctly
I tested it before I gave it to you, and confirmed that it’s working in a new baseplate free from interference from other scripts