Disabling run and jump sounds

Hello there,
I am looking for help on how to make a simple script that disabled the players running and jumping sounds but also the running and jumping sounds of all other players.
Am currently working with this script:


I know that there already is another topic for this but I didn’t find any help there.

Any help is appreciated!

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This will need to be a LocalScript that’s inside of StarterCharacterScripts to work correctly:

local character = script.Parent
local primaryPart = character.PrimaryPart or character:WaitForChild("HumanoidRootPart")

primaryPart:WaitForChild("Jumping").Volume = 0
primaryPart:WaitForChild("Running").Volume = 0

It says this:
image

The primarypart of the character is the head which the sounds are no longer stored at

It shouldn’t say that unless the code was modified, all you need to do is add a new LocalScript inside of StarterCharacterScripts and paste the code exactly as written and it will work correctly

I tested it before I gave it to you, and confirmed that it’s working in a new baseplate free from interference from other scripts :slight_smile:

this is how it is written and I put it into startercharacterscripts

Here’s the place file where I tested the script, no warnings are showing up in the output for me: NoRunJumpSound.rbxl (52.6 KB)

image
I got it to work by removing a part of the script, thank you for your help!

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