So I’ve started using blender and all and I’ve been making large scale mesh parts for terrain, it looks great and all if you ignore the gigantic shadows cast. I know this is a big issue for anyone who uses large unions in terrain and I usually end up having to sacrifice being able to use global shadows if I want to have any mesh or union terrain.
It’d be great if a feature was added where you can toggle whether large bricks emit shadows while not sacrificing all of global shadows as a whole.