Disabling the Toolnone animation for a specific tool

I want to disable the tool none animation/the animation that holds the tool at 90 degrees for a certain tool (“Dumbbell”). But, for all the other tools, I’d like to keep it.

I have found a semi-working solution with forking the Animator, but that also overrides the animations a player has selected for their avatar.

Is it possible to disable the toolnone animation for a specific tool without forking?

Disable the tool’s ‘RequiresHandle’ property and rename ‘Handle’ to something else.

Then won’t the tool not be attached to the hand?

Correct, you’ll need to weld the tool to the character manually.