Disabling walking sounds without disabling input?

Greetings,

I have the same issue as was reported 3 years ago

since roblox has yet to fix it, is there some workaround anyone knows? Because i am making a flying mount and thus need to set the state to physics to stop it from interfering with my movement system

what i’ve tried

  • disabling player input(i need it to move the flying mount)
  • setting walkspeed to 0
  • setting walking sound to 0(i’d have to replicate it for all clients which is not ideal)
  • forking core scripts(again not ideal as it would break as soon as they change it)

Thank you for your time

As it turns out, it’s not that the sound plays while flying, it’s that the sound continues to play if it is already playing, so by ensuring that the character doesn’t register as running and thus preventing the sound from playing you solve the problem before it occurs

humanoid.Jump = true
task.wait()	
character.PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)	
character.PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)

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