Im unsure if this is the right place but why not
how would i Disconnect from a rbx signal when you used function()
game.Workspace.Part.Changed:Connect(function()
end)
how would I disconnect from that
Im unsure if this is the right place but why not
how would i Disconnect from a rbx signal when you used function()
game.Workspace.Part.Changed:Connect(function()
end)
how would I disconnect from that
local a
function here
A:disconnect()
i believe thats how it goes
local a
game.Workspace.Part.Changed:Connect(function()
end)
a:Disconnect()
i could be wrong but if im correct thats it
Almost it, you have to set A to the connection though:
local a
a = game.Workspace.Part.Changed:Connect(function()
end)
if a ~= nil then a:Disconnect() end
A minor nitpick, you can actually just do
if a then a:Disconnect() end
to check if something is not nil.
Do note that whenever you are checking whether a boolean is nil, the behavior will be different.
local a = true
if a then
warn("yes the boolean is true")
end
I know, I usually do that, but for this case making sure it’s not nil just feels better lol