[DISCONTINUED] Free R15 IKPF System (Inverse Kinematics Procedural Footplanting)

is there a way to change the stride and cycle speed mid walk, to change the stride from like 1 to 1.5 when your walking and sprinting respectively?

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Try using this with ur sprint script

Module.New(Instance Player, Double Stride*, Double CycleSpeed*, Double MaxRenderDistance*, Double RaycastOffset*)
And
IKProfile:Update()

If I have a custom character that is a bipod, can I use this (I know I’ll have to edit it)?
thanks!

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I’ve gotta say, the lack of good documentation really hurts this module’s potential.

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Hey everybody, this is an old resource, and thus, I am no longer updating it. In the future I might recode it again, but in the immediate present, I will not.

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I’m trying to figure out how to understand this. I have a custom character that uses this module and for some reason the legs are stuck in the air and torso, making the character look like it’s just levitating. not sure what each number does or how to change them to make it work since it seems like this module is specifically for the usual r15 characters and not custom characters. so far this is the closest thing I could find that actually works normally, doesn’t seem too outdated, doesn’t require me to put in my own script to initialize the module script without further instruction, and not that one things I keep seeing where they just take a block and make it move around and the arm point at it without further explanation. I would like help figuring out how to make the legs go down.

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By default, it only works with default scale avatars, but you can change the hip height.

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image
changing the hip height didn’t do anything it just made it levitate lower with the legs now going even farther up :confused:

if you can help maybe message me

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Oh, you have a custom rig. You might have to mess with different parts of the code to get it working then.

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Is it possible to use this for playing footstep noises as the foot actually hits the ground instead of animations?

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there is a certain method they use to detect if the foot is hitting the floor so just look at the code and use that to your advantage

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Is it possible to make it look less clunky when moving up stairs as it kinda looks like he has no movement and it looks weird or is that just cause the anims?

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This seems to have an issue. Every 1-2 seconds, one of the legs just glitches out. No clue why

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I should make it clear that I do not update this system anymore and will not be fixing any issues. I may or may not recreate this in the future, but for now, no updates will be made.

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I see…Sorry about the complaint. I might make my own version soon, mind If I use some of your code?

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It’s in the community resources section for a reason…

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I didn’t know something like this could offend someone.

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The community resources section is there for people to share and learn from each other. I suggest you review how this forum works to have a better grasp or understanding of how it all works. Please also keep in mind that it’s not productive or helpful to assume that someone is trying to offend you. Let’s try to communicate in a respectful and polite manner.

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The … after your comment definitely wasnt giving off respectful and polite vibes. And also, I probably should read how this forum works. Sorry for assuming you were offended

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Hey I did that before!

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