pretty sure you didnt do it before man the post is wayyyyyy older than yours.
I meant that i ve done it before in terms of myself sorry if u misunderstood it but im not english and im tryng my best to speak
oh its ok sorry if i misunderstood it hehe!
Can you make the body tilt too?
Hey guys, I got an update!
I’ll soon be making a new post with a revamped version of this to include wide customizability, improved code, improved + full-body animation, and more. The upcoming version will also be a package on Wally and have a GitHub repository.
Please reply to this with any suggestions or ideas, and I’ll consider each and every one.
I suggest implementing some variables which can be customised to easily animate the Procedural animation(eg. HipSway = 1, TorsoBobble = 1.5, LegOffset = 0.5 etc.)
I also suggest making the desired foot position attachments stick to the ground, so that the feet actually stick to the ground surface instead of moon walking
R6 support would be nice, but I’d imagine that being pretty difficult.
This system is intended for R15
How is the development coming along? any updates?
Slow but getting there! Keeping my lips sealed on it.
There doesn’t seem to be any IK sources on roblox that I know of which prevents arms from going through walls by making the character either grab nearby walls or collapse their arm structure, which is another thing i’d like to suggest implementing within your IK system. Alongside this i’ve also never really seen anyone take their IK systems on roblox to the next level and actually simulate real life muscles throughout a character’s body, which can be found on platforms such as Unity or Euphoria Engine. The second suggestion may be quite hard but I hope you could take a shot at it.
severely struggling to apply this to a four legged model
Hello! It has been a while, any significant progress on your system you are willing to share?
Supporting Roblox’s IKControl constraint would be nice?
Don’t take my word for it but I think he abandoned the project, you can take a look at his older implementation for R15 to get a grasp of it and maybe implement it using IKControls if you’d like?
There are also some great sources on this forum and other sources outside roblox that explain how this sort of system can be made, if you use IKControls you can most likely skip the trigonometry part but I recommend reading through it completely. Goodluck!
Heya! Not much progress has been made yet.
For sure! The new version can now take advantage of that
I haven’t abandoned it, but I am busy and it’s difficult to find time.
Hey! I am currently using your system in my game (splatoon-like game), but I have one massive bug that I can’t fix actually.
LocalPlayers see their character perfectly fine but as soon as one other player join, the other player seems buggy from the first one.
For exemple, a player see his character correctly but others characters are buggy (see capture).
Could you somehow help me ? (I haven’t modified your script at all)
Thanks!
Nice release, definitely giving it a read
Read this:
And this is further information: