[discussion ended]

Hello,
I am looking to make a part that is attached to the player but does NOT rotate when the player rotates, here’s some code I have that works just still rotates with the player:

--(This script is inside of StarterPlayer.StarterCharacterScripts)
local player = game:GetService("Players").LocalPlayer;
local part = Instance.new("Part");
local weld = Instance.new("Weld");
part.Parent = player.Character;
part.CFrame = player.Character:WaitForChild("Head").CFrame;
part.CanCollide = false;
weld.Parent = part;
weld.Part0 = player.Character:WaitForChild("Head");
weld.part1 = part;

I have also tried using an AlignOrientation but that didn’t work.

Thank you!

just do

while wait() do
	part.Orientation = Vector3.new(0,0,0)
end

I’d the part not jitter every 0.03 seconds

I found another way to do what I wanted, this discussion is now ended lol

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