Dislike Botting

I’ve been getting some dislikes bots as well. Just this few days my game’s rating was dropped from 92% to 24%

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There are so many ways Roblox can tackle this issue, for example, you could use a Captcha for likes/dislikes, you could have it so they have to be in the game for X amount of time (I swear it was like that at one point) not sure why/when that was removed.

I and many others are a victim of Bot Dislikes, the fact that Roblox does nothing about this is shocking. For developers, ratings mean a lot; It can be the deciding factor for some players when joining a game, if they see a ton of dislikes on it then they’ll think “this may not be worth playing”. Little do they know it’s a game the developers put their blood, sweat and tears into but it’s not getting the recognition it deserves.

I have contacted both DevRel and Support about this, I’ve been through everything and they offer no support to developers on this matter. Even when players get kicked because their accounts are not old enough for example or the place is whitelisted you can still dislike a game from being there for that split second.

I also know you have something to remove botted likes, so why not do the same for dislikes is my question. Yeah, likes will send it all the way to the front page, but dislikes do the complete opposite by sending it to the “back page” and can demotivate the developers on your platform this is also crucial for community-driven games too. Developers should have some way to get these dislikes removed or some kind of support if you won’t put protection measures for us.

I thank you for your time reading this, hopefully this won’t be ignored and someone will listen, again I really hope there will be a change in the near future.

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ROBLOX really needs to sort out this issue


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I have had this issue sense January and each time it took them a month before unbotting but then we get botted 1 week later. I Just gave up and shut MYO down has each time they botted they would bot it more. It’s not worth me stressing over. This issue is something that needs to be addressed and it is just getting worse. While nothing is being done about it. An issue from 2016 still exist kinda sad.

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Honestly I think the only way to stop this is to either make it so accounts have to be 1-3 months old to like or dislike, or use the dumb captcha

That wouldn’t help. Most of those botted accounts are ex cookie logged accounts. At least the ones that joined the day I noticed it got botted.

Figured it was beyond obvious (come on, you know this) but here’s the reason: don’t ping entire staff groups in bug reports and feature requests because that’s a lot of people to ping at once. The relevant engineers will see and read this post. Also, I’m not staff, so don’t refer to me as “they” as if that was Roblox editing it out. Thanks!

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Another one bites the dust,

Look at that instantly increasing Dislikes, it’s absolutely disgusting how people are so cruel these days.


  • How could anyone assure that this won’t happen to their own games?

  • How could anyone defend themselves against an attack like this?

It’s been 4 years already, assure us with the peace of mind we deserve, this is NOT fair please do something about it.

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Already? Time flies! I can’t believe it’s been an issue this long and there is no fix!

Like many other abused features (such as comments) I honestly think Roblox will just remove dislikes and not even attempt to fix them. I honestly wouldn’t mind then removing dislikes. Ever sense the removal of comments it has honestly just felt rude to dislike a game because the developer has no clue as to why they disliked it. This means that the developer won’t know what to fix/change.

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I’ve had two of my games botted in the last year, the latter of which had a decent amount of activity. The ratings plunged from 70% to 30% overnight and have never recovered, and the playerbase was cut down by over a third. If there was a reliable way to prevent botting or quickly have botted ratings taken away, I would be much more encouraged to launch games on Roblox.
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I feel like there should be a list of people who liked and disliked the game, because then, you can see who is behind this.

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My game was just botted. I released it yesterday at 8 EST. here are some screenshots from today about 30 minutes apart.

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Is there anyway i can fix this?

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It sucks getting dislike botted. Yesterday, my game was introduced in the front page of top rated games, until the 4th wave of dislike bots came into my game. It is nowhere to be seen on top rated games again.


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Sad to see that this has been an issue for the past 4 years now. More and more creators are experiencing major setbacks because of dislike botting and from what I’ve seen it can take a long while before moderation can revert the damage done on a dislike botted game. I’m starting to think the only way these people can prevent their game from dying off because of a dislike bot is if they like bot their game back to the rating it was before the dislike bot. Like what else are they supposed to do now?

I’ve talked to so many different developers and some of which ended up moving their games to different places but they just get targeted over and over and end up abandoning their projects. There’s a select few that I talked to who told me that moderation took nearly a week or two before they did anything and by that time the damage was already done to the games rating so they had a like bot counter-balance the dislike bot so their game wouldn’t crash and burn. I’ve seen quite a lot of games, especially group roleplaying games (due to competition), do this recently.

One game in particular had 21,000 likes and 24,000 dislikes. They like botted their game to 38,000 likes to keep them from going negative. The game itself is one giant cash grab so I doubt it was dislike botted originally. However, they abused the like feature to keep them from going below 50% approval.
https://www.roblox.com/games/4238077359/UPDATE-Coruscant

There’s plenty of games and groups that are starting to abuse the like/dislike feature. And there are those who are starting to combat the dislike botting by like botting their own game. Pretty soon, a lot more creators will do the same unless ROBLOX does something about the botting. People are growing weary and desperate. I don’t blame them at this point. People’s careers are in jeopardy. I don’t personally condone like botting. However, others are starting to think it’s the only way they can save their games.

Thoughts on this?

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Yep, just happened to me. We were testing out our game with a few ads to see how people liked it, and then a well known botting competitor just spent a few bucks to dislike bot us. There’s a sudden surge in players for like a second and with no real reason, and there surely could be a way to detect real people’s votes and bot’s votes based on this. From what I’ve seen, they’re all created around the same time and are default skin, maybe used a reputation based system along with surge in visits to see if they’re legit players? Not to mention the play time decreasing dramatically from 10 minutes to 1.

If you required a player to play for longer to vote, botting would cost more and be more of a burden to the bad guys as the bots would have to stay in the game using their resources up for more than a minute. We could also implement our own systems to get rid of the bot within that time period as well and solve the problem on our own.

The fact you can dislike bot someone for a measly 5 dollars before you’ve even begun a launch is kind of irritating, hours of work down the drain until someone helps you.

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This is not easy to fix. Well yes, you can for example set a account age limit, for example your account has to have 2 months to like, but people would create hundreds of accounts, and then wait that amount of time and then they can go sicko mode. DumbCaptcha is not the worst idea, but soon bots would find a bypass or either will learn how to solve them, which would be again useless. I don’t have any other ideas, removing likes and dislikes would make there be worse games selection, because only games with most visits would be most popular, also this would very increase the amount of visit bots.

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I don’t think a “You must play this game for 10 minutes” solution would work, as if I join a game and it’s an obvious poorly built cash grab I’m going to leave and hit dislike after one minute.

I think using some form of artificial intelligence to notice strange patterns in voting behaviour is the way forward, but ROBLOX don’t seem like the kind of company to be ready for this kind of technology just yet. Maybe they should invest in some AI staff, it’s going to be needed if ROBLOX want to keep expanding.

CAPTCHA would be a good solution, similarly I imagine these bots will be originating from a similar IP address so limiting votes per IP address would be a massive hindrance. There are a lot of potential solutions, all we need is for ROBLOX to implement one of them… It’s a shame they seem to take ages.

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What I noticed most of the time with the “dislike botting” is just players who didn’t receive your own game so well. I keep seeing people talk about how their game got disliked “dislike botted” after airing an advertisement but they don’t realize that the extra traffic also leads to extra ratings. Roblox already does a great job at removing “botted likes”, all you have to do is ask them to remove them.

A captcha is the best system for this, although who knows when Roblox will implement this. Hopefully soon

Limiting IPs probably wouldn’t work, as most bots are made through altering VPN connections.

For the AI part, there are already many plugins that do this, like RTrack, and others. RTrack uses some algorithm to detect if a game was recently botted, and from the looks of it, it seems reliable (of course it’s not perfect). If one person/a few people can do this, then a whole company most certainly can. I wonder if someone has made a feature request for this yet… :thinking:

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