OK, so why do we have “dislike” at all ???
If Roblox dropped the “Dislike” option altogether, and only left the “Like” option, it would still be just as useful.
Rarely will someone click “Like” - unless they ACTUALLY like the game, and have a reason. So “Like” is a useful stat to use as a player.
But WHO KNOWS why an individual clicked “Dislike” (sometimes its for a reason such as "I only like shooters, this isn’t a shooter - DISLIKE)… It’s been proven that “Dislikes” are not a useful statistic. Not only that but they have been shown to cause depression in kids and adults - and this is a (primarily) under-18 Years of Age platform.
THEN you have the problem that competing developers might bot your game with dislikes.
I can’t see any reason Roblox need to keep the dislike option on a game. It seems irresponsible, unnecessary, and like just one more thing they have to patrol and moderate.
Who cares if someone dislikes a game? I’m a lot more curious how many people LIKED it.
I’ve been working on my game for almost 4 years now (if you count the learning period that led up to the game, too). I am growing more interested in other platforms as I see the issues with Moderation(horrible) and the issues with Bots and Thefts (horrible.)
All of this is preventable. Especially by a company with the kind of cashflow Roblox has…
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You have a point here, but I assume if we take out the dislike option then players will no longer be able to distinguish clickbait/fake games. Imo a solution to this would be to add a commenting function, which I guess would be too much to handle for the Roblox server provided that it crashes too often
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Yeah, you also run into the prob-prob with comments that people use them to post “GET FREE BOBUX NOW JUST ENTER THIS CODE AND JUNK!” or “/e free” or what-ever else people insist on typing there.
I dunno, several several platforms have gotten rid of “dislikes”. It affects the usability in only good ways.
Who wants to count on a 6-year old to use “dislike” correctly?
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I guess the big thing is that if it’s botted - get rid of it.
Maybe have a FLAG option for games… Much as our Devforum posts can be FLAGGED…or craigslist ads, or whatever…
Then a moderator can check if the game is a copy (augh… the moderation is really deplorable tho…)
I dunno. But botted dislikes are useless, and turn people away from the platform. Why sweat out 2 years of (deprecated and badly done) tutorials to only have your (finally working) game botted with dislikes?
I (and you) have spent SO MUCH TIME wrestling with this buggy platform.
I’m just bummed that some of you are having this problem. I’m kind of worried for the future of my own efforts (but I do really want to finish Timmy’s Mindwars just the same…)
There is a lot that REALLY needs fixed.
Roblox really does have the money to do it better.
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I’m wondering if most of the botting could be avoided by simply not allowing people to connect to Roblox with a VPN.
Isn’t that key to this sort of practice? You use a VPN to hide your IP, then you can keep logging in with a new account/ new IP, and bot the game.?
Or is roblox not even checking IP’s ?
And if people complain, I mean, really, what GOOD reason could someone want to connect to a (mostly) kids game and also hide their Identity? Creeper-alert…or BlackHat actor… so…
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That’s a terrible suggestion. A VPN is no longer indicative of a user being a bad actor, that’s old-fashioned thinking. It could be user that does not have a stable internet connection and needs to use a VPN to stay on a static IP (to play Roblox in the first place, since Roblox can’t handle frequently-changing IPs well when trying to join games), or a user that wants to protect their privacy online.
Of course Roblox already has IP and other kinds of rate-limiting on endpoints.
That suggestion also assumes that a majority bots are being run through VPN services, with absolutely no backing for that assumption, so this is a meaningless debate to be having FYI.
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There really isn’t a reason to protect your privacy online when you are playing Roblox.