I have a script that upon a value reaching 0, it will dismember a limb. It seems that it only activated upon head dismemberment. It should go to “else” and then repeat until it lands on the correct limb name. Here is the script:
for i, child in ipairs(script.Parent:GetDescendants()) do
if child.Name == "LimbJointHP" or child.Name == "LimbPhysicalHP" then
child:GetPropertyChangedSignal("Value"):Connect(function()
if child.Value == 0 then
if child.Parent.Name == "Head" then
local Weld = Instance.new("Weld", script.Parent.Torso)
Weld.Name = "GoreWeld"
local HGoreTorso = game.ReplicatedStorage.TorsoGores.HeadGoreTorso:Clone()
HGoreTorso.Parent = script.Parent.Torso
HGoreTorso.CFrame = script.Parent.Torso.CFrame
Weld.Part0 = script.Parent.Torso
Weld.Part1 = HGoreTorso
else
if child.Name == "Left Arm" then
local Weld = Instance.new("WeldConstraint", script.Parent.Torso)
Weld.Name = "GoreWeld"
local LAGoreTorso = game.ReplicatedStorage.TorsoGores.LArmGoreTorso:Clone()
LAGoreTorso.Parent = script.Parent.Torso
LAGoreTorso.CFrame = script.Parent.Torso.CFrame
Weld.Part0 = script.Parent.Torso
Weld.Part1 = LAGoreTorso
else
if child.Name == "Right Arm" then
local Weld = Instance.new("WeldConstraint", script.Parent.Torso)
Weld.Name = "GoreWeld"
local RAGoreTorso = game.ReplicatedStorage.TorsoGores.RArmGoreTorso:Clone()
RAGoreTorso.Parent = script.Parent.Torso
RAGoreTorso.CFrame = script.Parent.Torso.CFrame
Weld.Part0 = script.Parent.Torso
Weld.Part1 = RAGoreTorso
else
if child.Name == "Left Leg" then
local Weld = Instance.new("WeldConstraint", script.Parent.Torso)
Weld.Name = "GoreWeld"
local LLGoreTorso = game.ReplicatedStorage.TorsoGores.LLegGoreTorso:Clone()
LLGoreTorso.Parent = script.Parent.Torso
LLGoreTorso.CFrame = script.Parent.Torso.CFrame
Weld.Part0 = script.Parent.Torso
Weld.Part1 = LLGoreTorso
else
if child.Name == "Right Leg" then
local Weld = Instance.new("WeldConstraint", script.Parent.Torso)
Weld.Name = "GoreWeld"
local RLGoreTorso = game.ReplicatedStorage.TorsoGores.RLegGoreTorso:Clone()
RLGoreTorso.Parent = script.Parent.Torso
RLGoreTorso.CFrame = script.Parent.Torso.CFrame
Weld.Part0 = script.Parent.Torso
Weld.Part1 = RLGoreTorso
end
end
end
end
end
else
end
end)
end
end