Hey developers!
I am currently facing a problem with how to display paint on a brush, and need feedback on what I can do. Basically, in a game there is a brush and paint. The max amount of paint you can carry is 8 “usages” before you can no longer paint, and need to go collect more. A year ago, we made a 2D Ui disign to display this with a number. However, the game is a horror game and it feels “out of place”, cartoony, and therefore we want to remove it, if possible.
The paint brush is used in a minigame where you have to “draw” symbols around the map. There is 8 parts in the symbol and so to “draw” a symbol, it uses the 8 paint.
In an attempt to do this, as well as it being visually pleasing, we added a brush tool and painting amount. The less amount of paint left, the paint visually shrinks, until there is none left. The problem? The environment is dark (As this is a horror game, and can’t really be changed) and this can be hardly seen.
TL;DR
So my main question / feedback is how can I apply a solution that visually fits the environment, but also is useful, and displays or indicates paint amount, by either adding what is pre-existing, or introducing new solutions?
Useful Images
The paint Brush tool at a full amount of paint with a light source:
The Paint Brush tool with no paint with light source:
The Paint brush with full amount of paint within environment:
The 2D Gui (0 is the amount of paint currently in brush):
The Environment:
Any feedback, or possible solutions to this issue is much appreciated!