Hi! I’m trying to display the speed of a player in a TextLabel. I’ve found a few ways to do this, one of which used HumanoidRootPart.Velocity.Magnitude but wasn’t quite what I was looking for.
For reference, the popular game surf uses something similar to what I’d like.
When standing still, the UI displays 0.00 u/s
When walking, it displays 18.00 u/s and everything in between (acceleration, deceleration)
How would I go about this? I’m assuming the solution is pretty simple, but I’m completely in the dark here.
oh alright. I figured it out as well during that time gap. thanks for your help i managed to make Speed Lines around the player screen using that. thanks alot