I recently posted a topic asking how to add a functioning TextBox onto a part and got a good answer. You can find it here.
The issue is that when I input text onto the Part’s TextBox, it doesn’t add it to the Text value like it does with a ScreenGui. (to sum it up, I want to make it so the text appears as the Text value but it does not right now.)
Is there any way to fix this?
EDIT: This problem ONLY pops up when I am actively playing the game, and not when I’m in the studio.
After looking at the example from your other post a bit, I modified it slightly. When entering Text into a SurfaceGui that sets the Adornee to the part in Workspace, it’s local-sided, so only your player would be able to interact with it and see the Text. In the server-sided testing, it appears as empty for that reason.
Here is the slightly modified version, it prints the text to the output when you type inside of it.