well no, even if there is distance between the player and each zone the game will load them if the player’s camera looks at them so that changes nothing.
and what is that creation that you are talking about ? is it made of a lot of parts and making your game laggy?
As @NACER_RPG stated, lots of Parts can affect lag.
Unanchored, Transparent, or Reflective Parts, or Parts with CanCollide and CanTouch true will cause lag, especially if they are in a small area since your computer and the server have to deal with the physics of all those parts touching or being rendered on screen.
You could check out Content Streaming | Roblox Creator Documentation to see if that helps.
and personally the best way to improve the performance of my game is by using meshes when having to build complex models and the reason is because meshes have only their exterior faces to display so it creates less lags.
less parts = less lags