Distance of the sound emitted from videogui goes out very far, and does not get blocked by walls

When videogui is playing a video with sound, that sound can be heard up until 5000 studs away, this is a problem as it should only be able to be heard in one specific area.

I have checked the API about this and can’t seem to find anything that limits how far audio can be heard.
This ruins the immersion a lot and was wondering if there was anyway I could fix this problem.

I was thinking maybe if I could separate the audio track from the video and sync it with an audio part, but I can’t seem to figure out how to do this.

All feedback will be greatly appreciated.
Thank you guys.