DNA Shop using modules

How do I make a DNA shop like in simulators using modules?? Like equipping others and showing owned. Similar to bubble gum simulatos, gum pack shop.

Basicly I want to make it so you have a table. In replicated Storage which stores all the data. Such as Cost, DNA name, DNA Value. And basicly being able too add a new frame each time there is a new item. Also being able to click the clone and a frame comes visible with, Buy, Equip, Equipped. And also in server script service making it handle by telling whats equipped and having a back pack value like 10. And the DNA Original = DNA.Value + 10 if its Equipped. And also a folder telling what’s owned using a bool values.

More than happy to help you find the solution to your problem, although, can you explain a little more in-depth what you’re trying to accomplish?

For anyone to really help you will need to put a little more in-depth description. :upside_down_face:

Basicly I want to make it so you have a table. In replicated Storage which stores all the data. Such as Cost, DNA name, DNA Value. And basicly being able too add a new frame each time there is a new item. Also being able to click the clone and a frame comes visible with, Buy, Equip, Equipped. And also in server script service making it handle by telling whats equipped and having a back pack value like 10. And the DNA Original = DNA.Value + 10 if its Equipped. And also a folder telling what’s owned using a bool values.