I’m currently writing code which turns a player into a corpse, and I want this corpse to only consist of the absolutely necessary objects to make it work (e.g. i remove its humanoid, attachments, everything and only let the anchored baseparts and textures stay).
There is one problem though: Accessories.
This is how a standard accessory looks like.
Simple enough, just parent the Handle to the corpse model, anchor it and delete the entire accessory and its children.
But do all accessories follow this structure?
Or do some have multiple handles, or even baseparts inside their handles?