Do animations still change the player's hitbox?

I remember a while back you were able to use the levitating animation pack to slightly be above killbricks and not die. My friend wanted there to be an animaton where the player can glide whenever they walk; so I was wondering, has this been patched yet?

Well, I found this on reddit. I don’t know if its right, but it might help.

for some purposes, the hitbox does indeed change. For instance, if you’re checking for collisions it does indeed change. However, your distance from the ground and several other movement aspects do not change.

But how does the distance from the ground not change if the animation is actively moving the parts of the character?

And also does this person cite any sources or have any tests that they’ve conducted to find this out?

No. Roblox animations do not alter someone’s hitbox. anymore. The hitbox or (collision box) remains consistent, and regardless of what animation is played on someone’s character, the hitbox is relative to the HumanoidRootPart. This may vary if you have custom hitbox systems though

Once again, The HumanoidRootPart remains on the ground while the player model appears to levitate in the air.

Then does that mean animations only play on the client?

No, Animations will be visible to all clients.

Think of the HumanoidRootPart as a box. The box contains the character models. When an emote is used the models move outside of the box, but the box stays in the same position.

no, it’s 2 studs above the players feet. unless the killbricks are 2 studs tall or the animation is too low, then you actually won’t be able to get killed by a killbrick if you levitate, unless the game has a custom hitbox for the player.

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that’s what I meant when i said that

This is exactly what I was thinking. Does the animation not change the position of the character’s body parts?

the animations changes all position of the visible parts on your character, but not the root.

so then could the root still touch a killbrick?

The amount of studs the root is above depends on the hipheight of the humanoid. The traditional hipheight is two. so if you levitate your torso 2 studs above the ground, and same with all your other limbs, then your feet will be 2 studs above ground. This would make you practically immune to killbricks that are less than 2 studs tall.