I remember a while back you were able to use the levitating animation pack to slightly be above killbricks and not die. My friend wanted there to be an animaton where the player can glide whenever they walk; so I was wondering, has this been patched yet?
Well, I found this on reddit. I don’t know if its right, but it might help.
for some purposes, the hitbox does indeed change. For instance, if you’re checking for collisions it does indeed change. However, your distance from the ground and several other movement aspects do not change.
But how does the distance from the ground not change if the animation is actively moving the parts of the character?
And also does this person cite any sources or have any tests that they’ve conducted to find this out?
No. Roblox animations do not alter someone’s hitbox. anymore. The hitbox or (collision box) remains consistent, and regardless of what animation is played on someone’s character, the hitbox is relative to the HumanoidRootPart
. This may vary if you have custom hitbox systems though
Once again, The HumanoidRootPart remains on the ground while the player model appears to levitate in the air.